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Guitar Hero at 20 – How a Plastic Axe Connected Generations Among Music Fans

Marking 20 years after Guitar Hero hit the market across the Atlantic, giving everyday gamers the opportunity to feel like a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who has mastered the epic lengthy instrumental break before a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to follow coloured notes scrolling down the screen in time with the music. Each riff corresponded to specific notes, producing the sensation of an authentic live show.

The studio had already experimented in the music genre prior to teaming up with RedOctane, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely billion-dollar series that had a significant impact for many of the artists included, showcasing classic groups to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the early financial challenges of licensing the recordings – even though the first two games mostly used rerecorded tracks.

“We rerecorded all the music since the cost was so high,” he explains. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure bands like the Who – RedOctane had virtually no money, and we were pretty convinced the project would flop. However, when Guitar Hero became a hit, album purchases and radio play increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their kids to the songs they adored. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish blues-rock band the Answer had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game brought classic rock back into vogue: “The game provided a bigger, new demographic. Typically such music was seen as outdated material, but then when it was included in the title young people discovered it, suddenly it was cool. That legitimised it, and got rid of the ‘dad rock’ tag. It gave all our music a new life.”

At that time, the Answer’s first record was still not available in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Impact

Rock’s heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the band greater revenue compared to their records. It moved well over 500,000 copies upon release, and demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

The series continues to inspire nimble-fingered dedication among its fans. Recently, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with similar gameplay and extensive personalization features. This track is challenging even in the hardest setting, let alone played at increased tempo and without missing a single one of its near 4,000 notes. They claimed requiring nine months of practice.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use a real gun and enlist,” notes musician Herman Li.

The band previously wrapped up a profitable run when their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label informing us that our records were moving rapidly,” he says. “Popularity surged when we next toured, and we were playing just before the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow everything else accomplishments. Recently, the song featured in a trailer for a major film. “Previously I felt differently, but now I accept it,” he admits. “Should you just listen to a single track, that's fine – everyone’s got their own musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy from the Iconic Controller

Top-tier marketing, be it for automobiles, apparel or games, goes further mere transactions – it inspires a desire. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star on the stage. Since the beginning, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games came out over a mere half-decade between 2005 and 2010, including spin-offs such as DJ Hero, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, aside from a short-lived revival several years later.

Titles like the fan project and newer releases have maintained the community active, with expectations of a new product from the founders on the way. A new studio has entered work on their first music game. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game in the spirit of the classic?

“Our team believed those games might become similar to sports games where you can releases,” Dornbrook says. “With abundant new music it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”

RT
The writer

Rebecca Thompson

A seasoned gambling analyst with over a decade of experience in reviewing online casinos and developing winning strategies.

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